This past two weeks have proven to be great getting back into Diablo IV. I’ve managed to power through Acts III and IV of the game with only several sightings of other players in game. I guess that a majority of them have completed the single-player campaign are now busy with the second season for Diablo, the Season of Blood. There something refreshing in viewing towns devoid of other players which to be honest made the game look like a more polished Diablo Immortal.
I decided to dubbed my motley crew, consisting of my Necromancer, 6 Skeletal Warriors, 5 Skeletal Mages and an Iron Golem as “My Posse”, and they don’t do homework. This has been my play-style ever since Diablo II introduced the Necromancer class, which was then further refined in Diablo III’s Rise of the Necromancer, and now further improved in Diablo IV. Also, my necromancer is an introvert; having colleagues, I mean minions that don’t talk back and can be resurrected indefinitely is a good thing over a talkative mercenary (not like you have those in Diablo IV anyways).
I’m not sure whether I can complete the single player campaign this week, but fingers crossed, I’m looking forward to getting the game sorted out soon enough. In other Diablo IV related news, this time coming out of BlizzCon over the weekend, a new campaign, Vessel of Hatred, has been announced which continues the dark tale that began in Diablo IV, bringing players back to learn the fate of the prime evil Mephisto and his demonic plans for Sanctuary.
So come late 2024, players will be able to traverse an exotic new region, through the lush jungles known by the locales as Nahantu, with a completely new class never seen in the Diablo universe. Phew. Blizzard’s release window for Diablo IV’s expansions can be lauded, considering that it took 2 years for the company to release the expansion for Diablo III. The Blizzcon announcement also came with a commitment from Blizzard to support Diablo IV as a live-service game for years to come.