All this while playing Diablo, I’ve never really bothered starting a seasonal hero. Basically seasons is to Diablo III what ladders were for Diablo II, where you start a character from scratch with zero (read 0, nada, kosong) loot, money or paragon points from your non-seasonal character. Why? This is to ensure a level playing field as progress is ranked in a leaderboard in seasons.
Well a couple of days back, I was struck with a serious case of FOMO since I’ve read somewhere that completing a season’s objectives will net you a complete set of gear. That’s quite an incentive actually, as your seasonal character rolls over to be non-season once a season has ended. So, with trepidation, and not knowing what to expect, I started with a new Demon Hunter, on Hard.
Starting from scratch, I find the pace something that I’m not accustomed to. And 5 character levels up, I’m still stuck with the dinky hand crossbow that I started the game with. On the other hand, the Royal Quaters seems to be a nice place to level up, with plenty of skeletons to massacre. But the pace of killing so many bones was just so….slow.
It was so bad, I went back to my previous character, which was already quite OP (not to mention, a pet-heavy character with shadow clones, golems, skeletons, and even fallen fanatics) in the first place, to decimate hordes of demons in Torment.
In any case, I’ve plans to come up with a new season character with a character class I’m unaccustomed with, most likely the Monk. Yup, a Shaolin-inspired Monk trying to wreak havoc in Sanctuary. That does sound like an idea.
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