There’s an interesting story behind Butterscotch Shenanigans‘ (the makers of both Towelfight 2, and Quadropus Rampage) upcoming cross-platform indie title Crashlands, a gargantuan adventure/crafting RPG that is full of sass.
Sam Coster, 1/3 of the trio of brothers forming Butterscotch had a cancer diagnosis in October 2013, and needing something more meaningful to work on through the chemo treatments and tests, they scrapped an on-going project (which was to be a fast-paced, small platformer) and embarked on the journey in creating Crashlands. It goes without saying that this has helped Sam go through the tough times. I hope he is feeling better now.
Back to Crashlands. Unlike most run-of-the-mill RPGs, the game features an infinite (!), self-managing inventory. This is basically to drive home the strong emphasis on crafting and even the narrative, however huge and absurd it is, gives purpose and direction to crafting. Players get to engage in base-building which the developers have liken to painting, and there’s diverse combat and tameable creatures to keep folks busy.
Crashlands is platform-agnostics and the boys of Butterscotch promise the game will launch on all three platforms (Steam, Android and iOS) at the same time in the end of summer/early fall of 2015, and plays well on all three. The response to Crashlands from gamers and the press alike has been very enthusiastic. Butterscotch managed to get the game Greenlit on Steam in just 42 hours, and they bagged a place in the finals at the recent Reboot Indie Game Awards.
Check out the screens and the trailer for Crashlands, and do stay tuned to Nineoverten.com for more details and a review of the game when it is released. Head over to Crashlands.net and check out more stuff including the Devlogs for the game!