For a boardgame, Games Workshop’s Chainsaw Warrior was pretty unconventional as it was Single-Player only. Published in way back in 1987, the game had the player navigate the slums of New York, up against hazards and creatures conjured up by the Darkness (not the band, mind you) such as zombies and mutants. This long out-of-print game, seen by some as the precursor to First Person Shooters,  is set to receive a new leash of life in the form of multi-platform game developed by the folks at Bristol-based indie developer Auroch Digital, and yes, the new game, titled Games Workshop’s Chainsaw Warrior, will be firmly a single-player experience. Check out the press release below for further details:

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The seminal hit board game Chainsaw Warrior, made by Games Workshop back in 1987 is set to return this year in a digital form. The original 80s game was a notable rarity in that it was a solo board game that pitted the player not against others but against the clock. The game saw New York balancing on the precipice of darkness as twisted forces from another reality attempted to rip the city from this world into theirs. Standing between them and the destruction of the city was a lone figure, the brutal and mysterious Chainsaw Warrior.

As the eponymous hero, the player had to delve into a zombie infested New York tenement to locate the source of the evil spewing through the spatial rift and destroy it before he was destroyed. The game is being created by Bristol based indie developer Auroch Digital for mobile and desktop platforms.

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Auroch Digital’s Design & Production Director, Tomas Rawlings explained why they are resurrecting this mutant and zombie infested classic; “It’s a game I played as a kid and loved. I see it as the pre-cursor of First Person Shooters when video games technology could not really do the first person or the shooting. For me this is not only a great game, but a classic of board game design – a solo shooter that really challenges the player.”

“When we spoke to Games Workshop about developing a game this was the top of my list. I loved the 80s style of the game and we’ve kept much of that in our design as well as faithfully translating the gameplay. Don’t expect to win the game easily. This was the Dark Souls or Super Meat Boy of its day. Players didn’t want to buy the game and run out of challenge at first play. The game has many ways to kill you and is unafraid to use them – which makes it all the sweeter when you finally win.”

As well as its challenge, it also flies in the face of current trends in social aspects in games. Chainsaw Warrior is firmly an individual experience, Rawlings explains, “This is about you against the tide of darkness. Chainsaw Warrior is the last hope for the city and time is running out. Ultimately I wanted to make this game because it is one that needs to be brought to digital with all guns blazing and chainsaw-blades revving, and that is what we’re going to do!”

“Chainsaw Warrior is a classic fantasy solo board game experience that established itself as one of Games Workshop’s best sellers from that era of our history” said Jon Gillard, Games Workshop’s Head of Licensing. “It was actually the first game I bought when I joined the company, and like many other enthusiastic gamers, I enjoyed playing it for years. We can’t wait to see it being brought to a whole new generation of digital gamers who can enjoy the dramatic struggle against seemingly unwinnable odds, as well as the remorseless ticking of the clock.”

The game is due to release on iPad, iPhone and Android at the end of summer at a price point and date to be announced soon. The PC and Mac versions will follow soon after. To keep in the loop with the project you can like Auroch Digital on Facebook or follow them on Twitter. The game’s information page can be found at chainsawwarrior.net.