Hmm… This game is bloody difficult and what the heck am I supposed to do now. Those thoughts came into my mind while I was playing Master of Alchemy: Vengeance Front and getting stuck at…level 3 of this oddball of a physics game. The problem was solved when I realized that I needed to scroll down to see the rest of the level.

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It still didn't detract the fact that the game is tough. The nearest comparison I have to MoA:VF, would be Disney's Where's My Water series but instead of just dealing with water particles, you'll need to transmute other types of particles as well, with one type that floats up instead of flowing down. Players drag and drop platforms as well as rotate them in order to get the particles to flow to the destination that they want them to go.

The platforms are a finite resource, so placement is paramount and this alone makes MoA:VF a thinking person's casual game. Aside from the title that obviously suffers from the “Japanese-syndrome-for-throwing-random-words-in-game-titles” (I alway imagine it must be a very liberating exercise for a video game marketer), MoA: VF has plenty going for it.

50 levels with beautiful steampunk graphics and a really smooth physics engine to boot, there's plenty to like about this title. It wouldn't hurt though to make the game a little user friendly; an in-game tutorial would be nice, as well as some visual cues on what to do or use. Nineoverten.com rates Master of Alchemy: Vengeance Front at a 4 out of 5.

The game is available on the iTunes App Store for USD 1.99, check it out over here: https://itunes.apple.com/us/app/master-alchemy-vengeance-front/id560080981. A review code was provided to Nineoverten.com for the purpose of this review.