I’m having a tough time describing SRRN Games’ latest iPhone game, Chimes. Part music game and part puzzler, you control 5 chimes, each represented by a different colour. Tapping on the chimes will cause waves of the corresponding colours to be emitted and are used to destroy bouncing obstacles of the same colour. Things get a little more complicated when the bouncing obstacles take on layers of colours. You’ll need to tap several chimes to create a combo of multi-coloured waves to destroy such an obstacle.
While the gameplay mechanics are pretty interesting the presentation was rather lacking. I understand that there is a minimalist element here but the visuals don’t cut it. I’ve seen better games revolving on minimalistic themes, such as the bit Generations series on the GBA which were really beautiful and fun to play.
Make no mistake, Chimes gets pretty boring fast. The music making aspect of the game cannot be denied but the rest of the supporting elements simply do not gel. The game is available for free on App Store (click here), so do check it out if you are curious.
Nine Over Ten 9/10 » Chimes (iPhone) Review – Minimalistic Boredom…
While the gameplay mechanics are pretty interesting the presentation was rather lacking. I understand that there is a minimalist element here but the visuals don’t cut it. I’ve seen better games revolving on minimalistic themes, such as the bit Gen…
Just curious, did you play the extra levels that come with in-app purchase, and the “forever mode” on increased difficulty (also in-app purchse)? I ask because you say it gets boring fast, but I disagree. Your right the graphics are minimalist, but like I say I do not think its boring on the harder levels.
Hi @baron, yes, I did try the “forever” mode and for me, looking at the big picture, I’ve played better games. I can say that Chimes doesn’t bother to make an effort to suck me in from the get go, and yes it was boring.
First, thank you so much for your review. We really appreciate you taking the time to give our game a shot.
Naturally, we’re disappointed that you didn’t find the game very compelling. The minimalist graphics were a conscious decision, but being that you’re the 2nd person to tell us it’s too graphically sparse, it’s clear we need to put in a graphical update.
The gameplay, however, is a different beast. Do you have any specific recommendations? Should certain things happen sooner in the game? We’d welcome any feedback you have.