I noted that in my first playthrough of Alice in Wonderland that if you take Castlevania, throw out the enemies, leave the graphics alone and ramp up the puzzle elements, you’ll essentially get the game and that it wouldn’t be a bad thing. In fact, Alice in Wonderland is probably one of the best 2D platform puzzle (as opposed to 2D platform action) games on the iPhone/iPod touch.

The full game was released recently and I had first dibs before it was publicly available on App Store. The game features more of everything from the earlier released demo, including a full complement of levels and a whole bunch of stuff to collect.

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More importantly, the subsequent levels show a gradual increase in difficulty and the puzzles more and more intricate with plenty of interaction with the environment surrounding Alice, the player character. Helping her out are new team mates and the first new team mate after your encounter with the White Rabbit would be the Cheshire Cat.

The Cat has the ability to make stuff disappear and thankfully the game marks out items that can be affected by the White Rabbit or the Cheshire Cat.

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It’s really suprising to see a platformer that treats entire levels like big puzzles and while there are no enemies, there are death traps like pools of waters and moving pillars and platforms of thorns. It’s a wise design decision to have the ability to zoom in and out on a level to get an idea where to make your next move, making strategy a part of this platform puzzler as well.

I highly recommend Alice in Wonderland for the iPhone. The game is now available on App Store for just USD 4.99, click here to download.