War…war never ends. And indeed it doesn’t, especially when it’s made into a fun little package in the form of AddictingGames’ recent release for the iPhone/iPod Touch, World Wars.
Gameplay takes place, board game style, on a map with the objective of defeating the opponents and conquering the entire map. Players can face up to 7 AI-controlled opponents. The player can launch any number of attacks on enemy countries/territories during each of his/her turn and the outcome of each battle will be determine by a dice roll.
With that kind of premise set, the game actually sounds pretty simple but I found it pretty hard to master as well. Earlier in the game, I felt inclined to attack as many enemy territories adjacent to my troops. While this tactic results in more territory to be conquered per turn, it also thins out my troops (you are bound to lose troops when attacking a territory).
Reinforcements do arrive throughout the game but the number of reinforcement is determined by the largest area of countries a player has. So instead of surrounding enemy territory, try breaking up the connections between their countries by conquering the contries in-between.
I don’t know why, but the casual games that I’ve been reviewing lately are really top notch, with World Wars being no exception. The game does have some kinks, the lack of any multiplayer options, and occasional dubious combat results come off as slight disappointments in otherwise a really great game with a 99 cent price tag.
Click here to purchase and download World Wars from the App Store.
Nine Over Ten 9/10 » World Wars (iPhone/iPod Touch) Game Review…
War…war never ends. And indeed it doesn’t, especially when it’s made into a fun little package in the form of AddictingGames’ recent release for the iPhone/iPod Touch, World Wars….