Here’s the 2nd part of the video interview featuring Ignition Entertainment’s Shane Bettenhausen and Masaaki Kukino, producer of The King of Fighters XII. In this video, Mr. Kukino talks about the art direction and stage (level) design for the game, touching on matters such as the decision to switch to 2D and why a particular level is populated with fat women in the background.
For context, here’s the first part of the interview (just in case you missed it):